The only thing that bothers me is the movement of the ducks, it feels too "smooth", too realistic: the original was less "curvy", much more straight-line and brutal on direction changes (certainly a simple sign change on the constant directional increment when reaching a boundary). This creates a weird reversed uncanny valley effect.
(that's me in the lei halfway through, going on about 35 hours without sleep. Was my final project for http://graphics.cs.columbia.edu/courses/csw4172 the second semester of my senior year in college. And there are some technical inaccuracies in my partner's voiceover...mostly concerning the WiiMote). Something about that game captivates the heart.
Looks good.
Makes me want to start playing around with the Kinect sensor more though, I'd imagine it'd be relatively easy to remove the need for the hat
Very cool. However, correct me if I'm wrong, but the only actual "HTML5" component in here is the <audio> tag, and -*-user-select from CSS3. Everything else is pre-HTML5.
Yes, I know "HTML5" is used as a catch-all for anything and everything dynamic on the web, but overall this is a very good implementation of an HTML5-like webapp.
You also have to do that on a MacBook Pro running Chrome. I assume it's meant to be like that, since that's what you have to do in real life. It's called 'leading your shot'.