> realistic option for true cross platform UIs that run everywhere
I switched from Flutter to JUCE and haven't looked back. Its a far better user experience, and a far better developer experience too.
People often overlook it, because its pitched as a framework for Audio developers, but the work to make a truly operational cross-platform GUI has pushed it into 'suitable for normal application' territory, imho.
Anyone looking to solve the platform issue would be very wise to do a few workbench sessions with JUCE, and to a lesser degree, the Godot gaming framework as well. These are perfectly cromulant ways to build high-performance, cross platform, accessible applications...
I switched from Flutter to JUCE and haven't looked back. Its a far better user experience, and a far better developer experience too.
People often overlook it, because its pitched as a framework for Audio developers, but the work to make a truly operational cross-platform GUI has pushed it into 'suitable for normal application' territory, imho.
Anyone looking to solve the platform issue would be very wise to do a few workbench sessions with JUCE, and to a lesser degree, the Godot gaming framework as well. These are perfectly cromulant ways to build high-performance, cross platform, accessible applications...