I work for Red Hat, we do it all the time. We often acquire closed source companies and then release the software as open-source, while continuing to offer it.
Blender 3D might be one of the more well-known success stories in that regard. Godot game engine also perhaps? Gotta be more'n a few others as well, I'm sure. Those are just two that instantly come to mind for me (being a couple of my favorites that were both closed source at one time in their history and have gone on to massive and continual success since their open sourcing).