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I love it how you linked to beej's guide, nehe and physx. Except for the PhysX link its like its 1999 all over again!

To avoid getting down voted here are what I would call modern, or at least more comprehensive versions of those links.

http://www.unity3d.com http://www.udk.com http://mycryengine.com

If you really want to role your own engine then...

http://www.arcsynthesis.org/gltut/ http://msdn.microsoft.com/en-us/directx/ http://gafferongames.com/networking-for-game-programmers/ http://www.jenkinssoftware.com/ http://bulletphysics.org

Although a handful of links can't sum up the amount of work, knowledge and tech required to build something resembling a modern 3D game engine.




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