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Games should be about story the same way a painting should be about story. Gameplay mechanics are the paints, and should be applied with intent for best results.

Sure, some abstract painting is great. Tetris is as well. But that's not the norm.

As for Carmack, we all know he's the tech guy and great at it. What's important is how the tools he creates are used. I've not played Rage yet, but I hear it's mediocre. I'm not brokenhearted over that.

What does hit me though, is QuakeLive.com's irrelevance in id's/Bethesda's planning. I'd love to see them first add a second game with worthwhile teamplay to compete with Team Fortress 2 (which is something id/B should've been ahead of.)

Secondly they need to provide a strong modding API and let players rent servers to host their mods on, and even let players run ads or charge for access if they want. Become the platform.

Finally, since I now realize I'm just writing a long id wishlist, I want the original team back for one more romp... I want them to be leads for Bethesda in relaunching Quake. Only this time, do it as an open world FPSRPG a la Fallout/Morrowind. Base it off of the old pen and paper rpg sessions that they all used to play that Carmack DMed, and Romero destroyed when he took the Diakatana from a demon. (All wonderfully discussed in the Masters of Doom book.)

... God this post got a little crazy.




I'm having more fun with rage than I did with crysis 2 or CoD campaign.

vOv




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