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Carmack Didn't design the game. He built the engine.

He also didn't design the id games of the first half of the 90s. John Romero was the driving force behind those game-mechanics. Romero was the one who decided that Doom and Wolfenstein had to be all about speed, and everything that slowed the games down had to be cut out.

Romero left id after Quake, because of conflicting design visions for the game.

The magic happened when Romero and Carmack were building games together.



   I mostly agree with you. Quake II was a decent game, but it didn't leave a lasting impression. The original quake was the last single player Id game that mattered.

   I think Id was able to recreate the magic for Q3A though. When it released it wasn't considered phenomenal, but now that I look back over the years, it is one of the top 3 shooters of all time.

   I think Id could be great again if they got together with some of the designers from fallout or the elder scrolls. Some cross training would be beneficial to both parties. The character animation in Bethesda's games are terrible; Id software can't write a decent story.




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