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A cheat would just look at the detection code and be sure it doesn't violate what the anticheat is checking for.

>Having it open increases the amount of people who have eyes on the code and contribute to the code and finds exploits to patch, etc.

If your detection is to collect the names of the open windows on a computer to check for a cheat's name and then send the anticheat server the hash of the binary that opened that window how is making that information public making the anticheat stronger. The more eyes that look at that code the more cheaters who know to name their cheat windows as "Notepad." To avoid being found. If you find an exploit there is no patch.



Nothing you said has anything to do with security nor preventing cheating. If that's the sorry state of modern anti-cheat then it makes sense why TF2 is still plagued by incredibly obvious sniper bots.

Detecting cheating by window names? Who is getting paid writing this crap?


>Who is getting paid writing this crap?

I'm not sure what you are expecting. Either you try and locate cheats on the machine / in memory via some heuristic or look for software that is acting suspicious like trying to write into your game's memory.


No, you analyze behavior on the server. Look at what the player is doing. Track their movements. Graph their performance. Look for hyperconsistencies (inhumanly consistent success).




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