Something I've always wanted to work on but now that I've grown older after ~47 years of playing computer games I'll need to pass on to the next generation: A Natural User Interface To Games.
Right now, there's a translation layer in the way -- your controller, keyboard/mice, wands all get translated into in-game actions, and in different ways from game to game. You always have to spend time learning this translation. Ugh.
Come on, folks. Build me a haptic suit or something similar that I can use to control my avatar. It'd track my fingers, obviously. Of course, a good high-resolution VR faceplate with no cables dangling is a requirement.
Every game would have an obvious interface, and you'd get some exercise also!
Build this for me before my time passes!
(It's probably dangerous for me to say this, but I could fund this endeavor.)
I always used to dream of this, but now I think, "if I need to do a high kick, or back flip, I'm screwed". I guess the popularity of sports games and martial arts games is the ability to see things done that you could never do in real life.
However, and to avoid being completely negative, I think you'd get a surprisingly close experience if you took Resident Evil 4 on the Quest 2 to a sports hall, so you could take full advantage of the body tracking (so you walk in game by walking in real life, with a quick reorientation when you're near a wall). Most of the in game actions are very close to your physical actions, e.g. aiming a gun, pulling a trigger, swinging a knife, grabbing goodies. Maybe that will fill a gap? :)
I’ve always been surprised there aren’t haptic gloves with accurate feedback for VR/AR. It feels kludgy to hold a big plastic brick. Problem is, I just don’t know where to start cracking the nut, never had any hardware experience.
There are plenty at current VR trade shows, it's just a very difficult thing to get right.
Also each experience world be characterized by a different range of haptics, so you either have to make an impossibly complex glove for all situations, or a simpler glove that's compatible with only one game/tool. You actually see the latter in research and industry, they're just obviously expensive.
Right now, there's a translation layer in the way -- your controller, keyboard/mice, wands all get translated into in-game actions, and in different ways from game to game. You always have to spend time learning this translation. Ugh.
Come on, folks. Build me a haptic suit or something similar that I can use to control my avatar. It'd track my fingers, obviously. Of course, a good high-resolution VR faceplate with no cables dangling is a requirement.
Every game would have an obvious interface, and you'd get some exercise also!
Build this for me before my time passes!
(It's probably dangerous for me to say this, but I could fund this endeavor.)