Agreed. All this nonsense is entirely outside daily flow. I found while developing a rather deep app over the past 4-5 months (in review now) that the whole workflow was actually quite good, with little to slow one down.
You can test things out quickly on the simulator for most functionality (including OpenGL, which is at the heart of our app), and only go to the phone when you need to test real performance or accelerometer-based input, etc.
You can test things out quickly on the simulator for most functionality (including OpenGL, which is at the heart of our app), and only go to the phone when you need to test real performance or accelerometer-based input, etc.