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easy mode is magic and using summons, you can literally beat any souls game without attacking a single enemy, but the challenge is 100% part of the entire game philosophy

>“I do feel apologetic toward anyone who feels there’s just too much to overcome in my games,” Miyazaki told me. He held his head in his hands, then smiled. “I just want as many players as possible to experience the joy that comes from overcoming hardship.”

>“I’ve never been a very skilled player,” Miyazaki told me recently, via Zoom. He was sitting in his office, a book-lined room in the Shinjuku ward of Tokyo. “I die a lot. So, in my work, I want to answer the question: If death is to be more than a mark of failure, how do I give it meaning? How do I make death enjoyable?”

source - https://www.newyorker.com/culture/persons-of-interest/hideta...




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