Watching a playthrough is the easiest optionalest option, also one that is doable from start to finish by the largest number of gamers. Such an extra-inclusive option, all games should feature it. "Watch the bots play".
With your philosophy, you get games with pointless difficulty systems like Skyrim & co. Sliders that range from "enemies die in one hit" to "you'll spend half an hour hitting this boss before it dies because now it has hitpoints defined by your_level * 9999999999". None of the bosses in Souls games take half an hour to fight unless you do something exotic like SL1 runs, if you're not done with a boss in a couple of minutes chances are something's wrong with your build, because otherwise your skills are good, else you wouldn't survive for 2 minutes with a Souls boss.
> None of the bosses in Souls games take half an hour to fight unless you do something exotic like SL1 runs, if you're not done with a boss in a couple of minutes chances are something's wrong with your build, because otherwise your skills are good, else you wouldn't survive for 2 minutes with a Souls boss.
I spent several days on O&S. Two hours would have been fun and I would have felt a sense of accomplishment. In the end, I cheesed it by pinning Smough to the broken pillars.
He meant the battle itself ends in roughly a few minutes. The number of battles and attempts could be much longer.
It’s a major deviation in difficulty definitions between fromsoft and difficulty sliders — the usual increase in difficulty is to just bump the stats, which typically just means you have to play perfectly for longer durations.
Fromsoft just asks you to play perfectly for a minute, maybe two (and honestly not that perfectly).
Eg I’m playing triangle strategy atm, and the hard mode difficulty bumps their stats so high that the strategy ultimately devolves into some kind of cheesing in many cases (and then spend 15 minutes executing that cheese because the enemies are taking chip damage). At the same time, normal mode (apparently) is easy enough to just plow through, so I’m pretty much stuck if I want an actual challenge — and that’s hardly a surprising state of affairs.
With your philosophy, you get games with pointless difficulty systems like Skyrim & co. Sliders that range from "enemies die in one hit" to "you'll spend half an hour hitting this boss before it dies because now it has hitpoints defined by your_level * 9999999999". None of the bosses in Souls games take half an hour to fight unless you do something exotic like SL1 runs, if you're not done with a boss in a couple of minutes chances are something's wrong with your build, because otherwise your skills are good, else you wouldn't survive for 2 minutes with a Souls boss.