As others have said, Blender supports NURBS, but it is not too fancy.
I have played before with Moi3D[^1], which is "3D modeling for designers and artists", and I also use Blender and ZBrush quite a bit. My impression so far is that CAD-like specialized software is not worth using for artistic 3D modelling, at least the type which is only intended to be shown on a screen. That's because Blender's NURBS, curves and surfaces are good enough for simple shapes. For relatively complex shapes, the solvers in CAD engines can be very slow and glitchy[^2].
With a little bit of patience, one can do amazing non-destructive hard surfaces using curves and Blender's Geometry nodes (specially now that there is support for curves). With an entirely different workflow, ZBrush is a mighty hard-surface modeller as well[^3].
That's not to say that there aren't scenarios where one may have use for a solver, but they are so specialized that most artists would be better off doing the math outside their 3D modeller (or renting Fusion360 for a month, but for a casual user that software has to be more intimidating than using Python and Kiwisolver).
I have played before with Moi3D[^1], which is "3D modeling for designers and artists", and I also use Blender and ZBrush quite a bit. My impression so far is that CAD-like specialized software is not worth using for artistic 3D modelling, at least the type which is only intended to be shown on a screen. That's because Blender's NURBS, curves and surfaces are good enough for simple shapes. For relatively complex shapes, the solvers in CAD engines can be very slow and glitchy[^2].
With a little bit of patience, one can do amazing non-destructive hard surfaces using curves and Blender's Geometry nodes (specially now that there is support for curves). With an entirely different workflow, ZBrush is a mighty hard-surface modeller as well[^3].
That's not to say that there aren't scenarios where one may have use for a solver, but they are so specialized that most artists would be better off doing the math outside their 3D modeller (or renting Fusion360 for a month, but for a casual user that software has to be more intimidating than using Python and Kiwisolver).
[^1]: http://moi3d.com
[^2]: http://moi3d.com/forum/index.php?webtag=MOI&msg=10620.1
[^3]: http://docs.pixologic.com/user-guide/3d-modeling/hard-surfac...