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Shout out to Neon Helium Productions- https://nehe.gamedev.net/tutorial/lessons_01__05/22004/

Man, it was impossible to find a decent OpenGL tutorial in 2008.



I remember in a later on tutorial he writes part of it in asm randomly because it's "faster" but it's the same thing a compiler would output, or worse.

https://nehe.gamedev.net/tutorial/playing_avi_files_in_openg...

Of course, now everyone who does SIMD writes it with compiler intrinsics or some code wrapper that generates terrible asm which really is slower, but they think it's "cleaner". (Which on Intel it isn't, because their intrinsics are even less readable than their asm.)


I don't know exactly why but I always find SSE code to be really arduous to read.


Wow, that brings back memories.

I used to go through these, and other similar sites.. Which reminded me of Sulaco [1] :(

I remember loving his stuff, especially as I too was involved in quake modding and 3d engines at the time.

RIP.

1: http://www.sulaco.co.za/news_in_loving_memory_of_jan_horn.ht...


The tutorial was "completely rewritten January 2000", seems the first version was posted in 1997!


This brings back memories. I don't think I've looked at these since somewhere before 2010.


This is how I learned OpenGL too :)




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