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For those looking for a complete 3D engine already supporting WebGPU and with a WebGL fallback if needed, there is BabylonJs (you'll need the 5.0 version still in the release candidate state) : https://doc.babylonjs.com/advanced_topics/webGPU/webGPUStatu...

ThreeJs is alwo working on its WebGPU renderer




Im excited for Bevy engine too. It uses wgpu, which has many backends, including webgpu.

https://bevyengine.org

https://hn.algolia.com/?q=bevy


I've only heard great things about Bevy, and their community is awesome. Highly recommend looking into it if you like Rust! They also just had a huge gamejam with something like ~70 submissions. Impressive stuff!

I'm super excited about WebGPU and think it will be a winning strategy for game engines going forward.

I'm working on a (very early stages) game engine in Zig called Mach[0] and am using Google Chrome's implementation of WebGPU as the native graphics abstraction layer, so Zig's C++ compiler builds it all, you get cross-compilation out of the box. It's quite fun!

[0] https://devlog.hexops.com/2021/mach-engine-the-future-of-gra...


For any developers interested, our team at Wonder Interactive is working on WebGPU support for Unreal Engine 4 and Unreal Engine 5.

Games and real-time 3D applications in the browser will form the basis of the open metaverse.

You can register here on our website for early access - https://theimmersiveweb.com/


just so you know, images don't even work on your site. Using safari


I'm going to bet you're using a mac running an older version of OSX, I ran into this exact issue, only Safari on macos 11+ supports webp.


luma.gl is also working on a new version to support WebGPU: https://luma.gl/docs/v9-api




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