>"The things that were being done were super sketchy," Newell told Eurogamer. "And there was some illegal shit that was going on behind the scenes, and you're just like, yeah, this is bad.
My son was playing Krunker pretty seriously a few months ago and I was impressed that tradable cosmetic items were: (1) the core of their revenue model, and (2) a fun part of the game.
>"The things that were being done were super sketchy," Newell told Eurogamer. "And there was some illegal shit that was going on behind the scenes, and you're just like, yeah, this is bad.