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No documentation yet, but I can give you an overview.

We have two wide-angle RGB cameras mechanically locked to the users' PD. The cameras itself are around 2k x 2k at 90 fps. For the standalone mode, the data is pushed over a PCIe gen 3x4 link so we can hit <12ms latency. Tethered is a bit more tricky as we can't count on the bandwidth being available, but we'll either compress it or do a reduced resolution.

The actual sensor is still TBD. I'd like to do this properly with a global shutter sensor (IMX547), but they're a bit too expensive. If we don't have the margin for it, something like a IMX715 is the fallback.

The compute pack will be on the back of your head, so a bit easier to cool and not as severely annoying. Also helps balance the headset.




Nice, thanks for the detail and I look forward to the SDK docs. Back of the head makes sense for that kind of compute pack




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