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> I’m not sure there’s a one true framework that is easy to learn, sticks to idealistic cs principals and is productive.

My goal is to make Joystick that. It's less about sticking to hard principles and more about keeping abstractions thin and APIs clear. I don't expect everyone to agree with me, but I'd bet money if you plopped a newer developer in front of a Joystick component vs. a React component they'd pick up the former much faster (my personal standard of whether I'm "getting it right" or not).




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