Certainly was not my aim, and I sympathize. I've said many times I'd never move into game dev because of the workload and sheer work-to-flame ratio, and this thread isn't an exception. Likewise, thank you for providing some light from within the industry, it is appreciated.
I'd sign that NDA in a heartbeat if it didn't anonymize me, but I don't want my name floating around in databases I know nothing about. It's mighty tempting to see how the sausage is made, though.
I will ask this: Does the decision to include such an anti-cheat come from the studio usually, or the publisher?
Usually it's studio; but it's a bit give and take in that regard.
Some studios might have some bean counter at the publisher asking about things they think are good ("You gotta have anti-cheat/DRM!")
Other studios might be coerced to "if you're going to use anti-cheat, why not use this one we have a good deal with".
But ultimately it has been a studio decision.
I'm even swapping my current anti-cheat due to this kind of Sinophobia.
Ironically, we had to specifically ask Tencent for their anti-cheat (because it was the best available..) but.. people thought it was spyware[0]. To the point that you literally see nothing else about my game it seems.
Double ironically: we still had cheaters on the platform[1]... it will probably be worse with EAC (as it was in the division days[2], some people even blamed the state of cheating on "not enough anti-cheat"[3])
But, to answer your question: in my experience it's the studio's choice, but some people in the publishing chain might try to coerce a decision.
Certainly was not my aim, and I sympathize. I've said many times I'd never move into game dev because of the workload and sheer work-to-flame ratio, and this thread isn't an exception. Likewise, thank you for providing some light from within the industry, it is appreciated.
I'd sign that NDA in a heartbeat if it didn't anonymize me, but I don't want my name floating around in databases I know nothing about. It's mighty tempting to see how the sausage is made, though.
I will ask this: Does the decision to include such an anti-cheat come from the studio usually, or the publisher?