Are you saying it's the case that running a game on Proton on Linux is a superior experience to running it natively on Vulkan?
That's surprising to me, but yes, if it's better than a native graphics API, it's probably better for everyone if developers stick to DirectX.
On the other hand, I don't think you addressed my point (with my assumption that games run better natively on Linux in Vulkan). If gamers are just going to skip Linux entirely without Proton, how is that better for Linux gaming, than if gamers migrate to Linux using Proton for an acceptable emulated experience, then there are more Linux gamers, and developing for Vulkan has some incentive it didn't have before.
> If gamers are just going to skip Linux entirely without Proton
Gaming on Linux was a thing before Proton and so far, it has not brought a giant jump in Linux users - e.g. Steam hwsurver still has Linux users hovering at about 1% [0]. Maybe that will change but so far this argument falls flat.
That's surprising to me, but yes, if it's better than a native graphics API, it's probably better for everyone if developers stick to DirectX.
On the other hand, I don't think you addressed my point (with my assumption that games run better natively on Linux in Vulkan). If gamers are just going to skip Linux entirely without Proton, how is that better for Linux gaming, than if gamers migrate to Linux using Proton for an acceptable emulated experience, then there are more Linux gamers, and developing for Vulkan has some incentive it didn't have before.