I've been playing Dota since... 2004, I was there almost immediately after the Eul/Guinsoo/Neichus stuff. I did research the previous versions a ton, out of curiosity.
There's almost no comparison between Icefrog's additions to Dota and what came before. The other versions were brilliant in their concept but generally very poor in their execution.
Icefrog added more brilliant concepts but primarily greatly cleaned up Dota mechanics and execution. He took an amateurish mod and made it have professional level execution.
Maybe he sucks to work with in a team (really hard to believe, to be honest, considering the development and testing team he built around Dota and the changelogs, OMG, the changelogs; I'd rather think he might suck to work in a on-site team, because his online team management was pretty solid), but criticizing his management/design of Dota for so many years is really silly.
> your first realization was that Abdul was a poor designer
from here: https://icefrogtruth.blogspot.com/
is almost categorically false.
I've been playing Dota since... 2004, I was there almost immediately after the Eul/Guinsoo/Neichus stuff. I did research the previous versions a ton, out of curiosity.
There's almost no comparison between Icefrog's additions to Dota and what came before. The other versions were brilliant in their concept but generally very poor in their execution.
Icefrog added more brilliant concepts but primarily greatly cleaned up Dota mechanics and execution. He took an amateurish mod and made it have professional level execution.
Maybe he sucks to work with in a team (really hard to believe, to be honest, considering the development and testing team he built around Dota and the changelogs, OMG, the changelogs; I'd rather think he might suck to work in a on-site team, because his online team management was pretty solid), but criticizing his management/design of Dota for so many years is really silly.