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Why does them being private make what they have done impressive?



They did it all without outside investors or stock sales.


Well, technically speaking we don't know if there are any outside investors. We only know Newell still holds most of the stock and controls it, and that significant chunks are owned by past and current employees.


Money. By being private, they might have the freedom to do whatever they see fit, but without money, it must be tough sometimes.


It hasn't been tough since they made Steam. In fact, the biggest productivity issue at Valve seems to be exactly due to the fact that they don't _really_ need to do anything beyond maintaining Steam as the primary intermediary for computer games.


Steam is a money printing machine, I don't think they have a money problem


Valve predates Steam by a number of years, and Steam wasn’t always in the dominant position it’s in now.


Yes, and now we are living in a reality where Steam has taken over ~all meaningful, non-niche digital PC games distribution. They got into a monopolistic position during a small time window of inflection where the market was transitioning from physical to digital distribution. It's meaningless to talk about the past in these circumstances, unless something truly drastic happens to open another such window to let someone displace Steam.

Heck, Microsoft followed exactly the same trajectory some years earlier, to the extent that their operating system is still synonymous with the idea of a desktop PC outside of the US (which I understand leans heavily towards the Mac, somehow). Their position is showing signs of crumbling only after multiple years of neglect and outright self-damage to their OS. The stability of a monopolist position locked in early is sometimes greatly understated.


You’ve flown far beyond the original comment’s context, which was Valve’s entire history from way before there was Steam. I don’t know whose point you think you’re responding to.


> but without money

They do have money. They made tons from Half-Life etc. Then they now have a huge continual income stream from Steam.


And I believe the amount the made from Half-Lifes is peanuts compared to amount they are making with TF2, CS:GO and Dota 2...


Obviously. The point was that earnings from half-life were effectively the stand-in for investor capital. And I'd wager that even with all that money, or ten times as much, Steam would not have been able to establish itself without hl2 as a tool/vector. It's been almost two decades that we haven't seen a single steam copycat that did not try to ride a flagship game release in exactly the same way (unless you consider GoG or humble as steam copycats, or Playstore and whatever itms is called these days)


Not to mention all the fees they earn as an intermediary to buying ~every modern PC game.




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