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VR seems more interactive and way stickier, I don’t think you can necessarily compare it to 3D TVs, in the same way a computer and TV are very different.

Having said that, I’m also skeptical of the whole metaverse thing, as we had that stuff a long time ago already (Second Life) and it was a flop. VR needs to become extremely ubiquitous and hassle-free for such a thing to work.




> as we had that stuff a long time ago already (Second Life) and it was a flop

A flop? I remember watching a documentary a while back saying some people were totally addicted to it. I'm not sure if they're still afloat these days, though. Might go the way of Playstation Home (which I genuinely liked!).


I'm sure that you can find people who are huge fans (addicted as a news article might call them) to any technology or gaming product. The world is huge. There are, for example, people who loved Windows Phone and Zune. But just because a product has a fanatical core doesn't mean it'll eventually take off - or even maintain viability.


Most of the draw was that you could design your own avatar. There were a lot of furries.


>I remember watching a documentary a while back saying some people were totally addicted to it

not necessarily a good thing


Second Life is still active almost 20 years later, I don't know why people keep using the past tense.


Idk if it is just me but I find VR headsets just tiring after a point.


Quite a few people do here. I doubt I could wear them for extended periods either. I personally have to take a break after wearing headphones for a few hours, I couldn't imagine wearing a VR headset of all things.




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