No, I mean that it mainly is an indicator that complexity for the players does not only come from the rules, but also the explored game tree and the level you get from other players. There are many games similar to go, in terms of simple rules and hidden complexity, but none of them are as successful as go, because they simply lack the history and success of go.
It's a strange feedback-loop that certain things become more successful because they are successful, which enable them to grow into their deepness and fully embrace it, reeling in more people who prefer this.
It's a strange feedback-loop that certain things become more successful because they are successful, which enable them to grow into their deepness and fully embrace it, reeling in more people who prefer this.