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personally, I'm glad they won't be wasting time catering to two lowest-common-denominator systems. as someone who's only ever owned a PC, I've always lamented my high end (or, after a few years, low-grade (but still better than console)) hardware going to waste on games which haven't figured out how to make proper use of it. we've had affordable SSDs for nearly a fricken whole decade and essentially zero attempts to optimize their use until now, now that consoles have them. and there still aren't any directstorage games out. it's ridiculous the frontiers we've lost, the games we've gimped, due to low end hardware restraints. someday i hope they ditch the idea of the "xbox" as well, and consoles are lost to the sands of time. but for now, at least they're only wasting their time optimizing for one piece of trash, and at least that trash uses the same OS.



Your complaint boils down to the equivalent of "why aren't safe speed limits on roads optimized around hypercars". Probably because the average car is close to a Toyota Camry. The number of people with high end PCs is a drop in the bucket compared to the number of console owners and publishers want to make money.


it's not just about high end PCs, though. like i said, something as basic as an SSD has been affordable for nearly a decade, for not high-end builds. but the fact the xbox one and ps4 exist, and didn't come with one by default, means nobody cared. it's a tragedy. whatever hardware level they decide that consoles get for a given generation holds back the development of gaming tech for their entire lifespan.




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