> For example, Activision had a successful franchise Call of Duty that did releases every 2 years or so. Kotick’s insight was that they could release one every year and basically print money.
To be fair though, they put two studios on it, which is very unlike other annual games, and a much better approach for WLB and avoiding (some) crunch.
To be fair though, they put two studios on it, which is very unlike other annual games, and a much better approach for WLB and avoiding (some) crunch.