Tried getting some answers on their site and older HN post (did not spend too much time doing so), but I failed to find answers to couple of questions, few being:
* What transport does this network use for the IPv6 overlay network? (6in4 encapsulation, IPSec... this probably opens a number of other questions)
* I saw some notes about "hosting your own website" while reading about this project, does it allow for any YG node/network (from 200::/7) to be reachable from Internet? (I know 200::/7 will not be reachable directly, and I believe the answer is obvious NO, but then I am puzzled why is there a mention of hosting your own website like back in the day when it's only available on YG network).
* Is there a large performance hit when a node with IPv6 X, moves across the world (say my laptop when I travel), and it changes it's place in the topology? I will assume it only requires new DHT discovery and that the rest mostly depends on actual Internet lacentcy between end nodes + some overhead. (question is meant to be about the risk of overlay topology not converging when underlay changes, possibly causing packets to go around the world few times).
* What transport does this network use for the IPv6 overlay network? (6in4 encapsulation, IPSec... this probably opens a number of other questions)
* I saw some notes about "hosting your own website" while reading about this project, does it allow for any YG node/network (from 200::/7) to be reachable from Internet? (I know 200::/7 will not be reachable directly, and I believe the answer is obvious NO, but then I am puzzled why is there a mention of hosting your own website like back in the day when it's only available on YG network).
* Is there a large performance hit when a node with IPv6 X, moves across the world (say my laptop when I travel), and it changes it's place in the topology? I will assume it only requires new DHT discovery and that the rest mostly depends on actual Internet lacentcy between end nodes + some overhead. (question is meant to be about the risk of overlay topology not converging when underlay changes, possibly causing packets to go around the world few times).