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> Even when Tarn decided: "Hmm, maybe making some money for a product I am proud of and work extremely hard on" when he decided to add the Steam version, it has been a long load to make it there.

Not quite. It's health concerns.

Quoting https://www.polygon.com/features/2019/3/14/18264569/dwarf-fo... :

"Not long ago, he explains, Zach had a cancer scare. Even with a good insurance plan, the costs to tease things out were high. When Adams looked at his own plan he was shocked.

“We were looking at the health care prices,” Adams says. “If it had been me — we grew up in the same town, right; we have all the same doctors and everything — I would have been wiped out.”

“It’s just scary,” Adams says, referring to the health care system. “The whole thing. So that was on our minds. But also, the whole crowdfunding environment has been a little bumpy, just in terms of how Patreon changes. [...] That’s just how it is in games in general. People just feel kind of a little squeezed right now.”

And so the brothers at Bay 12 are doing something they thought they’d never do. Nearly 16 years into the project, they’ve pulled the trigger on a plan to make a proper commercial release. But how they’re planning to do it is the remarkable part."




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