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> Another example, how does Jetbrain make sure that the people paying for their software via personal licenses aren't getting money for it from their companies?

This is a great example, perhaps companies like Jetbrains just assume that a certain percentage of their user base uses their product out of license and they just deal with it, which undermines the original argument. Software inherently wants to be free, but we as a community agree upon the proper way to compensate those make OSS because we're taught that the exchange of money for goods should always happen upfront and there is no other way to conceptualize alternatives, which I disagree with.




> This is a great example, perhaps companies like Jetbrains just assume that a certain percentage of their user base uses their product out of license and they just deal with it

Of course. The same thing that happens with piracy.

How much of Adobe, MS and software from other big companies is pirated every year? I've also heard the argument that if they went strict and went against all of them, no one will be familiar with their products and would levitate to something else.

When I was in uni, the majority of people with Adobe programs on their laptops just had it pirated. Now, when they go into industry, if they need to manipulate an image and all they know is Photoshop, guess what they'll ask for?

Same thing here IMO. Jetbrains makes some of their products free with some functionality removed. When the people go into their jobs and if they need that, they'll spend the money.

Same with Obsidian. If you use it and find it useful, when you go to work, you'll make the business case that it could be useful to do the work in an efficient matter. That will also sell others into using it.




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