> Any optimization you could do in Rust is probably easier in C++, and also easier to find maintainers for.
At least the first part is not necessarily true. E.g., in C++, you might make defensive copies, whereas in Rust the lifetime system will track things for you.
At least the first part is not necessarily true. E.g., in C++, you might make defensive copies, whereas in Rust the lifetime system will track things for you.