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Yes.



I'm not sure that it's a conclusive yes here. We have a procedure to remove the effects of background reflection saturation by constantly analysing the maximum reflection size. So if there's a large reflection in the scene, we walk the user back til we have all reflections at the same size or smaller than the the larger expected hidden camera reflection. This works fairly well.

However, if the camera reflection is always within a larger reflection for all possible distances and angles, then I doubt this will work.




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