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Yours is the only reply that didn't use absolutes to describe human behavior, and I genuinely appreciate that. I agree that there are situations where a similarly-structured playing field becomes important to the main function of the game, but the OP made sweeping generalizations about every game type needing to be developed in a hyper-specific way (his way), otherwise the game is automagically bad -- and I hope we can both agree that's pretty silly.



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