I literally said none of those things, or even suggested them, so now you're just making up arguments for the purpose of repeating the exact same flawed claim -- and yet, somehow I'm the one who can't entertain a possibility? You're honestly starting to sound like a troll now.
I never said a game couldn't be made better. All I did was point out that there is no singular "best" set of game mechanics, as you have repeatedly suggested. You're obsessed with using absolutes to describe behaviors the vary wildly, and insisting that's "how it has to be" and any other approach is somehow lesser than yours. But the only actual argument you've made so far is that you, personally, have discovered the absolute truths of the gaming universe, and anyone who doesn't agree with you simply doesn't understand game design.
So, it has nothing to do with your expertise, and everything to do with your insistence that you are THE expert of EVERYTHING gaming, and there is no room for any other opinion or development path.
Sorry to burst your bubble, but you're not the only person with experience in the gaming industry, and I don't actually know ANY developers who share your mentality toward game design.
> I literally said none of those things, or even suggested them
Every single one of your comments explicitly discredits a game designer's opinion from having any merit on what makes games good. That's your entire argument against my statements.
> I never said a game couldn't be made better. All I did was point out that there is no singular "best" set of game mechanics, as you have repeatedly suggested.
I would love to read this argument of yours, presumably from years of research into the subject, for why it's literally impossible for a set of mechanics to be better than all others. If you haven't found it, that's fine; but others are looking for it.
> the only actual argument you've made so far is that you, personally, have discovered the absolute truths of the gaming universe, and anyone who doesn't agree with you simply doesn't understand game design.
Yeah that's how expertise works. I could record a series of lectures explaining everything, or maybe try write a book on the subject, but that'd take years I'd rather spend applying what I know and making better games. You can ask me specific questions to challenge my self declared expertise, if you want. That's discussion.
> I don't actually know ANY developers who share your mentality toward game design.
You literally know lots of game developers, all of whom think that Bejeweled and Candy Crush are good games? And you think I'm living in a bubble??
I never said a game couldn't be made better. All I did was point out that there is no singular "best" set of game mechanics, as you have repeatedly suggested. You're obsessed with using absolutes to describe behaviors the vary wildly, and insisting that's "how it has to be" and any other approach is somehow lesser than yours. But the only actual argument you've made so far is that you, personally, have discovered the absolute truths of the gaming universe, and anyone who doesn't agree with you simply doesn't understand game design.
So, it has nothing to do with your expertise, and everything to do with your insistence that you are THE expert of EVERYTHING gaming, and there is no room for any other opinion or development path.
Sorry to burst your bubble, but you're not the only person with experience in the gaming industry, and I don't actually know ANY developers who share your mentality toward game design.