Some preloaded apps work (like YouTube, Firefox), but stuff like settings, the lobby, etc., are very slow or display "Unable to Load" messages. Any game that relies on your friends list seems to freeze for a while, then try to carry on.
We've come full circle, where techies are rediscovering the original hatred for the Oculus, that it is tied to a social media walled garden, for some reason.
When FB announced they would be buying Oculus, they promised that no social media integration would be required. FB breaking that promise is not the same as Oculus having that requirement from the get-go.
Originally, you did not need a facebook account to use oculus after purchase. They framed this as "you do not need to integrate social media/facebook".
This ^ means fuck-all, because at that time (day 1), their oculus services where hosted in the same infrastructure as their social media services.
Last year, they got rid of "you do not need a facebook account". But in all situations since inception, all of your data is passing through the same infrastructure as facebook data. It may not be being exposed, or targeted for advertising, but this WAS a huge point of contention years back.
> oculus services where [sic] hosted in the same infrastructure as their social media services
with my second-hand knowledge from someone who worked for FB and assisted the Oculus team being folded in to FB processes/policies/tech, I don't think this is accurate, either.