For oculus quest 2 there is already a focus on office work. From the start we've had Virtual Desktop and from v28 software update Oculus itself has had several office focused moves.
I have played around with it, and the resolution just isn't there. The desktop space in VR is ironically less than on a laptop, because every window has to be massive to be usable at all. In a future with 2x4K res or something in that ballpark, this might be interesting.
I suppose that's an alternative use case for the tech - to simulate and get an understanding of how to build UX that is friendly towards those with poor eyesight. Haha.