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The only reason DOOM was finished in 1997 was because John Carmack recognized himself as the 10x developer and started living in-office until the game was finished. Obviously it's important to not let silly titles distract you, but stepping up to the plate like this is how organizations get stuff done.



And while there’s nothing wrong with people choosing to do that, there’s absolutely everything wrong with organisations that expect it.


Yes!

This is how bad organisations get stuff done. Good organisations don't run into these problems in the first place because they listen to their staff and don't set arbitrary deadlines*

* I have no idea how arbitrary the deadline for Doom was. But I've seen so many devs burn themselves out meeting deadlines that were pulled out of a hat by managers because it gave them the illusion of control


Most real 10x's work precisely when they decide to. If they are mistreated by their employer, other stand in line to hire them.

The crunch problem mostly applies to the average-and-below developers (possibly with the exception of some devs that give up leverage vs their employer somehow, by depending on them for a visa, only consider work in a given industry, etc)




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