> Which really did look like it was trying to avoid that.
How? Apple literally did everything it could to incentivise this behaviour. It blocked upgrade pricing to incentivise in-app micropayments. It relentlessly promoted lootbox filled games ahead of discrete experiences with sensible pricing. The layout of the store was totally biased against titles without this structure.
Apple 100% steered towards a whale economy in the app store, and didn't give the slightest toss about the human misery that resulted in because it made their monthly results look a bit better.
How? Apple literally did everything it could to incentivise this behaviour. It blocked upgrade pricing to incentivise in-app micropayments. It relentlessly promoted lootbox filled games ahead of discrete experiences with sensible pricing. The layout of the store was totally biased against titles without this structure.
Apple 100% steered towards a whale economy in the app store, and didn't give the slightest toss about the human misery that resulted in because it made their monthly results look a bit better.