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> Which really did look like it was trying to avoid that.

How? Apple literally did everything it could to incentivise this behaviour. It blocked upgrade pricing to incentivise in-app micropayments. It relentlessly promoted lootbox filled games ahead of discrete experiences with sensible pricing. The layout of the store was totally biased against titles without this structure.

Apple 100% steered towards a whale economy in the app store, and didn't give the slightest toss about the human misery that resulted in because it made their monthly results look a bit better.




I don't know why you're downvoted. It really does seem like Apple not only facilitated this, but continues to implicitly encourage it.




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