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My rule of thumb: - if you see "java.awt" or "javax.swing" in any package import, run away. - if you need to download a native library to run a hello world, run away too.

The rest is/should be fair game. Try to run a hello world on the device.




Is there a good library for doing graphics in Java? I was thinking about trying processing, but it doesn't seem quite appropriate.


What kind of graphics? - for charts on android, http://code.google.com/p/afreechart/ - for maths calculations, http://commons.apache.org/math/ - for opengl graphics on android, it's already a pain with all the fragmentation here. There's OpenglES10 (but no longer implemented on Xoom), OpenglES20 (2.2/2.3 and up, but no VBO support on 2.2), Renderscript (3.0 and up), JNI (if you want to program in C), MonoAndroid (for mono, you need to pay for that though)... - otherwise, just go with the official Canvas API http://developer.android.com/guide/topics/graphics/index.htm...




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