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I don't honestly know about Roblox, but I've read that YouTube (to name one of the most popular UGC platforms) keeps 45% of the advertising revenues.

Looking at the numbers they made around $46 billion in the past three years.

Do we know how much of those 46 billions went to creators?

YouTube videos are also very different from video games, one can easily make 30 YouTube videos in 30 days, video games require weeks (if not more), it's easier to give up.

The incentive is very different.

Paying for low effort content posted frequently rewards consistency, YouTube needs their creators to keep making fresh content, not their best content, new is enough.

Video games not so much, they have to be at least appealing and a higher threshold could be better to keep creators focused on finishing their work and/or maintain an higher quality of the product, instead of cashing out quickly by making very cheap games just for the 50 dollars of payout.




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