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To combine the numbers:

Roblox takes 75% of each sale. This means the developer needs to make 400,000 in Robux sales before the developer accumulates 100,000 Robux for cash withdrawal.

If 100,000 Robux is sold for $1,000, and 100,000 Robux only nets the developer $350, then the double dip gives Roblox a net 91.25% of developer sales. This excludes any applicable taxes or app store fees.




They don't combine like that, because the 75% already takes into account the double dip.

User spends $100 USD to buy 10000 robux. User buys item for 10000 robux in a game. Developer of game gets 7000 robux (dip #1). Developer of game withdraws to USD. 100000 robux = $350 (dip #2) so developer gets $24.5 USD.

Overall 24.5/100 = 24.5%.

In reality the numbers don't always come exactly to this, because robux can cost different amounts to buy depending on the amount, and there are PayPal/wire transfer fees when withdrawing.


Thats only for one transacrion between users though.For every additional transaction the money goes through, the roblox takes even more of a cut.


The video mentioned you must also have a premium account at $5/month, so conservatively 7 months is another $35 down.

And presumably you have to pay for the premium account before you withdraw, so you are investing real cash for a chance of a payout?




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