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The main complaint is they encourage kids to create games by emphasizing the revenue sharing aspect, without making clear how hard it is to derive any revenue at all from it.



Honestly I think it is a good learning experience.

I talked about it with my son.

"Yup there's lots of people making games, it's hard to make games as elaborate as everyone else."

And then you just make them for fun ...

The fact that kids try and fail at this is not a bad thing IMO.

If kids out there can't control themselves (they're kids...) I gotta wonder what if any parental involvement there is. Let's say they ban kids from creating content ... kid who can't control him/herself will just go make an 'adult' account too and do the same thing. Roblox can only do so much.


I don't need to pay a third party to scam my children to teach them a lesson. I can do it myself.


> they encourage kids to create games by emphasizing the revenue sharing aspect

I disagree completely here - they encourage kids to create games by giving them an easy platform to create games and letting them play games other kids have created.

A kid who sees that other kids their age are able to actually make a video game is far more likely to want to learn to do that themselves.


While I am sure many kids would be swayed without it, the potential to make "serious cash" is one of just three things they highlight about their platform on their creator page: https://www.roblox.com/create


A common practice used to encourage adults too

Whether I dis/agree with the practice or not, I find a separate standard for children to be disingenuous if we are talking about a common practice




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