Hacker News new | past | comments | ask | show | jobs | submit login

Any game engine architect worth her salt would know to not speak so absolutely about cache coherency, and that if you're dealing with a use-case where iteration is massively infrequent but random insertions and removals are likely, you could be better off with the linked list :)



Certainly if you design a scenario where linked lists are superior to use, you should use linked lists. Fortunately, these are few and far between in real production software.




Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: