Regarding macOS they write "On MacOS, as OpenGL is being deprecated, we will also supply builds based on ANGLE (over Metal this time) so the editor and exported games using GLES3 continues to run." but the ANGLE Readme says that GLES3.0 support is "in progress": https://chromium.googlesource.com/angle/angle/+/main/README.... with no status for all the following .X versions.
Is the ANGLE Readme just outdated in regards to Metal support or am I missing something?
This would also mean that Vulkan won't be an option when developing on macOS, right? Or will something like MoltenVK be shipped as well?
Apple is implementing Metal support for ANGLE directly in the WebKit repo. The work is being upstreamed. The upstreaming process is not yet finished but Apple's implementation is fairly complete as it is the basis for the new WebGL 2 support in Safari. WebGL 2 is based on GLES3.0, so 3.1 or 3.2 features may not be supported (compute shaders being the most important feature there).
Is the ANGLE Readme just outdated in regards to Metal support or am I missing something?
This would also mean that Vulkan won't be an option when developing on macOS, right? Or will something like MoltenVK be shipped as well?