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I can't speak to LoL's quality because I haven't played it, but I personally believe the largest factor was LoL's business model. League was free to play and attracted a huge player base because of it, while you had to spend ~30USD (?) to play HoN. They eventually switched to a free to play model as well, but it was way too late. I have spent thousands and thousands and thousands of hours in DotA, HoN and DotA 2—and HoN was a great game with a worse business model and sadly horrible leadership (CEO caught on several occasions dropping the most vulgar racist and homophobic remarks, banning people in-game if they upset him).


Free-to-play was by far the biggest reason, but other reasons are important.

LoL is a far more forgiving game for newcomers. Easier return to base and self-minion hitting are the big differences.

It also has a more cartoony art style which attracts a wider audience.




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