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I love how the Web freedom advocacy killed Flash and in the process made native mobile games the new center of indie games as the Web keeps failing to provide a mature alternative to Flash/Away3D.

Zero assurances that a WebGL page actually works, given the browser, OS, and possible list of black listed devices.

No debugging tools, SpectorJS is the only surviving one.

While WebGL 2.0 lags behind GL ES 3.2, WebGPU at least a decade away to even reach WebGL 1.0 market share.




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