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By type-driven dispatch do you mean dynamic dispatch on more than 1 parameter? Most statically typed languages do not have this and you have to write a bunch of boilerplate to get them to pretend that they do.



No, I'm referring to things like specialization, which you'll see used in any large language runtime built in C++, for example.


So "type driven dispatch" meant only dispatch that can be decided at compile time? Is it even called dispatch at that point?


Yeah, static dispatch.




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