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> Due to a combination of Android user's reluctance to spend money on apps at all and the rampant piracy that Android's open model makes trivially easy

Ridiculous allegation, which doesn't take into account the wealth inequality around the world. Hundreds of millions of people in the developing world have a smartphone today due to Android; a $1000 phone, or even a $400 phone is way out of reach for them.

So the "reluctance to spend money on apps" is that it's a choice between that and food on the table.

Also, very few people are side-loading apps - the rest are too tech illiterate to make that happen.

Add: I responded to your post because you're calling Google Play a "pyramid scheme". From fisherfolk trying to sell at optimal prices to daily labourers hunting for jobs, you've no idea how many people are enabled by the platform and its apps.




I make kids apps.

Firstly, I'm not sure the struggling to survive demographic are the ones giving devices to their children.

Secondly, kids (and adults for that matter) have been conditioned by the market to expect software for free. You can read all my reviews on Google Play to see how offended they are that stuff isn't free, with some even moaning that there should be video ads that will unlock the app for 30 minutes.

Thirdly, I've seen YouTube videos made by kids specifically giving instructions how to download my apps for free. In fact, generally you just need to sideload just one "alternative app store" and you're good to go. This isn't rocket science. It's following a few simple steps that aren't hard to find.

Finally, I'm making broad generalisations about the vast majority of app store activity. The existence of fisherfolk isn't relevant here. I know people are enabled by the App Store existing. I've been lucky enough to live comfortably for the past decade entirely because App Stores exist. I'm merely offering a few thoughts from the perspective of a long term app developer that some people may not have realised.


> struggling to survive demographic are the ones giving devices to their children.

You will be surprised. It is common for India to own a smartphone but not a toilet. IT is also common for the entire family to use the same smartphone and as the working dad returns home the kid jumps on his phone to play his/her favourite game.


Do you see a difference with the Apple App Store?


For my latest app, which is free with in-app purchase area unlocks...

Google Play: 10 times the amount of downloads than Apple Store

Apple Store: 2.5 times the income of Google Play.

Reviews on Google Play frequently mention how everything should be unlocked for free. Apple reviews seem to focus more on what extra content they would like to see.

Piracy on my paid apps seemed to be way, way higher on Android.


Have you tried switching to the ads model on Android (like suggested by your app's Android feedback/reviews)? I am curious if that would increase your revenue from Android users and somewhat lower piracy?


I've always been uncomfortable with the idea of advertising to children directly in an app.


Good for you as a parent I don’t allow my children to use apps with adverts. If the app is free with ads we buy the ad-free version or it’s a no go.


What if the developer has an app where the benefit of the app is to get users out of the app as soon as possible. For example, I have an app that helps me copy magnet links on my iPhone. I never spend more than two seconds in the app every time.


This is definitely an interesting data point that might support the ideas that a) walled gardens with DRM reduce piracy and b) iPhone owners tend to spend more.

Since kids tend to have more time than money, I'd also expect games/apps they use to have a higher degree of piracy, at least when it is relatively easy.


Thank you for bringing this up. I find HN's obsession with getting rid of ads and replacing them with paid subscriptions disappointing for this reason. While everything is ad supported, it is easier for users in developing nations (like my country of origin) to afford services subsidised by users in wealthier nations (the ads the former group see are probably worth much less anyway, due to their limited purchasing power.) When services switch to a paid subscription model, this is much harder to justify since end users can see price differences across markets and will often try to use accounts in other reasons to get cheaper prices (Steam prices are the best example here.)

The existence of ad supported apps and services and free software is what allowed me to teach myself programming and graphic design in school. In HN's dream world of hundreds of dollars of SaaS subscriptions, this would not have been possible, or certainly more difficult.

Disclaimer: I work for Google


> The existence of ad supported apps and services and free software is what allowed me to teach myself programming and graphic design in school.

I don’t know what country you are from, but I’m guessing the “free” vastly outweighed the “ad supported”. Furthermore, given the low ad revenue in developing countries, an organization seeking money probably could have gotten just as much by seeking a government grant or funding from a non-profit/NGO, and the whole process probably would have been easier in terms of securing revenue as well as app design (i.e., not having to design the app around ads).

I appreciate what you are saying broadly, but google ads doesn’t seem like the optimal way to facilitate this type of information creation and dissemination in developing countries.

Furthermore, Google has shifted from having “don’t be evil” as part of their code of conduct to straight up doing evil things. Trying to dress these actions up as being a boon for the developing world is approaching if not reaching the level of being a corporate shill. Again, there are better and probably easier ways to do this other than kowtowing to the Googlith.


> I don’t know what country you are from, but I’m guessing the “free” vastly outweighed the “ad supported”. Furthermore, given the low ad revenue in developing countries, an organization seeking money probably could have gotten just as much by seeking a government grant or funding from a non-profit/NGO, and the whole process probably would have been easier in terms of securing revenue as well as app design (i.e., not having to design the app around ads).

I agree, a hypothetical universe with paid apps subsidised for students and for people from developing nations would be better, but I haven't seen this happen in practice (and it's difficult for the reasons I mentioned before - it's hard to ensure that it isn't abused.)

> I appreciate what you are saying broadly, but google ads doesn’t seem like the optimal way to facilitate this type of information creation and dissemination in developing countries.

I said nothing about Google Ads in my comment - the best example of an ad subsidised service that helped in this context would be Stack Overflow, who, AFAIK run their own ad network.

> Furthermore, Google has shifted from having “don’t be evil” as part of their code of conduct to straight up doing evil things. Trying to dress these actions up as being a boon for the developing world is approaching if not reaching the level of being a corporate shill. Again, there are better and probably easier ways to do this other than kowtowing to the Googlith.

I just wanted to share my personal experience here in the hope that folks here take the users I mentioned into account - whether that's through an ad supported business model, or subscription based business models that are affordable for them.


Imagine a dystopian novel where people who don't own toilets are forced to lose a quarter of their portable device's viewport to look at glamorous photos of products for rich people living on the other side of their globe.

That's Android right now. Yeesh.


Whenever I try to picture who wishes to put ads in front of people making less than 5$ a day, all my ideas are social media hacks trying to goose up engagement, or evil companies like Monsanto ... and Google.


Why should we be willing to subsidize developing countries with our attention? My obsession with creating subscription models instead of ad-supported is entirely based on my unwillingness to pay with attention any further.


See my other comment - subsidize it directly, if you can make it work with subscription models; I don't care. It's just that from what I've seen so far, this is harder to do with subscription models and so often not done at all.

As for why you should do this: the opportunities created this way are good for everyone in the long term. See: all the companies started and being led by people from developing nations, in developed ones.


I think it's going to be a really tough sell to convince me or anyone else that we should pay more in cash or attention for products to subsidize developing nations. We've been doing it for decades on things like tech and pharmaceuticals and it seems like people are getting tired of sacrificing for the rest of the world.


You are talking about a target market's ability to pay, which is a real and important consideration.

I think shimfish is talking more about a market's willingness to pay, which is a very different consideration. You can absolutely poison an otherwise viable marketplace by setting the buyer expectation to be free.

I think "reluctance to spend money on apps" is a big problem on Google Play outside of the population that must chose between a $5 app and food on the table. I've just seen a lot of grumbling among even affluent people about dropping a few dollars on an app when they'll easily spend 3x as much on a single drink. That's a problem in the perception of value.

I wonder if app prices could be more on a sliding scale by geography? Has that been tried?


Google Play (unlike Apple) allow you to set prices by country.

I don't think the precise pricing is so much the issue though. It's more free vs not free.


On the other hand, it heavily influences the perception of the platform itself - for a random utility that does something, my expectation is that there will be free apps for that on Android, while the iOS equivalent will cost a couple euros. Multiply that by many apps and that's a reason to choose an Android phone if you want to avoid all these extra fees for every app you'd use. It would be compensated by a richer choice of apps, but it isn't in practice, Android is large enough so that there's a good app for everything anyways.


> So the "reluctance to spend money on apps" is that it's a choice between that and food on the table.

Sometimes yes. But also, spending money on apps you dont need is not virtue. For that matter, spending money on stuff you dont need is not virtue in general.




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