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I'm being pedantic, but no currency is "real". This one allows players to buy thing, which they are likely to want to do since they have in the past (and cared enough to start a class action over). You deciding that those goods are "hits of crack" is entirely subjective.

However it is true that it only costs Epic the lost revenue from selling those v-bucks. If a freely-tradable currency was emitted to cover debt, you'd have the penalty of devaluation, but that is not the case here. Of course that makes no difference for the players, that's only about punishment.




One time I bought a Nissan Versa. It had a Continuously Variable Transmission in it. They knew that they broke constantly, and they sold it anyway. They lied to me and said my transmission was fine a few months before the warranty was over, so they wouldn't have to replace it. Years after I traded that car in and it went immediately to a junk yard, Nissan settled a class action lawsuit over it. The compensation? A voucher for a few thousand towards a new Nissan.

I promise that when I joined a class action lawsuit over Nissan screwing me over, my goal wasn't to buy more Nissans. I would hazard a guess that many players who felt cheated enough by Epic to join a lawsuit against them likely feel similar.


A few years ago the state of Oregon sued oracle over their failed implementation of their ACA marketplace. They settled for a bunch of free oracle licenses. I scratched my head over that one.


> I'm being pedantic, but no currency is "real".

It is real in the sense that you can chose where you spend it. While this is like coupons. It may have value but that is very limited and therefore does not qualify as currency.





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