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> Cyberpunk isn't written in UE4 to the best of my knowledge.

It’s in (their in-house) REDengine 4 according to Wikipedia (citing https://archive.today/20180405084214/https://www.gamezone.co...). But perhaps that has Blueprint-inspired visual development tools?




>>> comment seems to come out of nowhere

Most definitely represents my scatterbrain state of mind as of late ;)

As boogies states, this is the crux of what I was trying to get at re: tooling. Considering Cyberpunk 2077 as a massive non-linear narrative. What does the graph tying it all together look like? With hundreds of designers adding their contribution. How do you reason about the whole? Even basic algorithms such as "can I reach this node from every other node"?


node based game dev has been around decades before Blueprints.

Monkey Hero (1999) used node based game dev and I'm sure they weren't the first.




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