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We didn't have these issues back in the early 2000s. Cause of price and the average person didn't use a computer as often as they do now. That's because there was barely anything to soon them then.



I myself spent a lot of time on the computer back then, mostly playing computer games. And I remember how everyone talked about how addictive and bad computer games were.


I remember skipping college classes to play World of Warcraft. Then my graphics card crapped out. So I skipped classes reading psychology books I got from the library. Turns out, my problems were depression and social anxiety, not video games.


I'm lucky that I didn't have issues like that. For me, it was just entertainment, nothing too detrimental. But maybe if I had a computer in my pocket, it would have been different.


Absolutely. 99% of bullshit like "game addiction" is just a symptom of depression or similar, not some distinct phenomenon with a novel cause.


They can build upon one another. So because someone is depressed, they become addicted to something that makes them forget they're depressed.


Hi there, millennial here. I spend hours and hours on live journal, flash game sites, and various web comics in the mid-2000s. I think I spent basically the same number of hours per day on the internet I do now. Just now some of it is work instead of teenage entertainment/dithering, and a lot of it is on a phone.


For whatever reason I never got into games. I learned to program and found that to be fun and rewarding. Started in the mid 1980s. Back then, there were games for home computers and home gaming systems, but they were pretty lame. Arcades were still a big thing then for gaming. Kids would spend a lot of money in arcades, one quarter at a time. I never saw the appeal.




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