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Only because they've decided to use the low resolution graphics mode of the IIe. It has higher resolution modes he could have used



That would lower the frame rate.


it's also a matter of size. lores graphics are 1k (they usually compress at least 50%). There are 800 backgrounds in the demake. You want to fit this on a reasonable number of floppy disks, in this case it fits on 3.

If you use "hi-res" (140x192x6 colors) the graphics are 8k, 8 times bigger, so you need 24 disks which is a bit much.

Also with double-buffered hi-res graphics you waste 16k of RAM which is 1/3 of all available RAM on a II+. Double-buffered lo-res only takes 2k.


also note this will run fine on a stock system from 1980: an Apple II+ with 48k RAM (1MHz 6502) and a 16-sector 140k DOS3.3 Disk ][ drive.

If you're a commodore person, you should be comparing this with what you could do with a PET or maybe a VIC-20 in this timeframe (not a C64).


That's nice because all the Apple machines can run the program.

A split the middle might have been double low res, 80x48 with the same 16 colors, but only available on the //e and gs

IMHO, running on all the Apples is the better call.


It was a joke considering it is point-and-click, but the size difference was the real reason that came to mind.




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